Your browser doesn't support javascript.
loading
Mostrar: 20 | 50 | 100
Resultados 1 - 13 de 13
Filtrar
1.
Appl Opt ; 62(31): H1-H8, 2023 Nov 01.
Artigo em Inglês | MEDLINE | ID: mdl-38037917

RESUMO

The demand for skilled workers and novel manufacturing training solutions has increased with the growing demand for fiber optic cables. Web-based simulations can be used for training, and this paper presents an approach for developing a fiber preform manufacturing browser-based VR simulation. Subsequently, a study was conducted to evaluate the effectiveness of the simulation based on learning gains and learner perception of ease of use, usefulness, intention of use, learning outcomes, and workload. A mixed-methods between-subjects study with 63 participants found that the combination of lecture and simulation was significantly better for perceived usefulness and learning outcomes compared to lecture-only or lecture-and-video conditions.

2.
Appl Ergon ; 74: 107-117, 2019 Jan.
Artigo em Inglês | MEDLINE | ID: mdl-30487089

RESUMO

Simulations offer the benefits of a safer and more accessible learning environment, where learners can practice until the point of proficiency. While research into the effectiveness of simulations as learning tools has found tangible benefits, fewer studies have examined retention and differences between high and low fidelity simulations. This research sought to supplement the literature in this domain by investigating whether participants who learned to construct an electrical circuit using a 2D or 3D breadboard simulation could achieve comparable learning, transfer, and retention outcomes to those who learned using a physical breadboard. The influence of learner characteristics - cognitive ability and goal orientation - were also evaluated. This study had two parts: a cross-sectional portion that examined learning and transfer outcomes and a longitudinal portion that examined retention outcomes after a 2 and 4-week period. The cross-sectional analysis included 70 participants and the longitudinal analysis included 40 participants. The results found that the physical fidelity of the learning environment significantly impacted several transfer outcomes (construction and construction time) but not retention outcomes. Cognitive ability was a significant predictor of learning (gain score, circuit design score) and retention (posttest scores, construction time) outcomes. Learning goal orientation significantly predicted circuit construction over time and measurement occasion significantly predicted posttest scores and interacted with fidelity to predict circuit design score. The study demonstrated that simulated environments can lead to comparable, or better, proficiency than physical environments. These findings have implications for the design and implementation of simulated environments, specifically for courses delivered in an online setting.


Assuntos
Aprendizagem , Retenção Psicológica , Treinamento por Simulação/métodos , Transferência de Experiência , Cognição , Estudos Transversais , Feminino , Humanos , Estudos Longitudinais , Masculino , Fatores de Tempo , Adulto Jovem
3.
IEEE Trans Vis Comput Graph ; 24(4): 1418-1427, 2018 04.
Artigo em Inglês | MEDLINE | ID: mdl-29543160

RESUMO

With costs of head-mounted displays (HMDs) and tracking technology decreasing rapidly, various virtual reality applications are being widely adopted for education and training. Hardware advancements have enabled replication of real-world interactions in virtual environments to a large extent, paving the way for commercial grade applications that provide a safe and risk-free training environment at a fraction of the cost. But this also mandates the need to develop more intrinsic interaction techniques and to empirically evaluate them in a more comprehensive manner. Although there exists a body of previous research that examines the benefits of selected levels of interaction fidelity on performance, few studies have investigated the constituent components of fidelity in a Interaction Fidelity Continuum (IFC) with several system instances and their respective effects on performance and learning in the context of a real-world skills training application. Our work describes a large between-subjects investigation conducted over several years that utilizes bimanual interaction metaphors at six discrete levels of interaction fidelity to teach basic precision metrology concepts in a near-field spatial interaction task in VR. A combined analysis performed on the data compares and contrasts the six different conditions and their overall effects on performance and learning outcomes, eliciting patterns in the results between the discrete application points on the IFC. With respect to some performance variables, results indicate that simpler restrictive interaction metaphors and highest fidelity metaphors perform better than medium fidelity interaction metaphors. In light of these results, a set of general guidelines are created for developers of spatial interaction metaphors in immersive virtual environments for precise fine-motor skills training simulations.


Assuntos
Treinamento com Simulação de Alta Fidelidade/normas , Realidade Virtual , Adolescente , Adulto , Cognição , Feminino , Humanos , Masculino , Inquéritos e Questionários , Análise e Desempenho de Tarefas , Interface Usuário-Computador , Adulto Jovem
4.
Telemed J E Health ; 24(2): 94-110, 2018 02.
Artigo em Inglês | MEDLINE | ID: mdl-28759323

RESUMO

Background and Introduction: Telemedicine, the process of providing healthcare remotely using communication devices, has the potential to be useful for the geriatric population when specifically designed for this age group. This study explored the design of four video telemedicine systems currently available and outlined issues with these systems that impact usability among the geriatric population. Based on the results, design suggestions were developed to improve telemedicine systems for this population. MATERIALS AND METHODS: Using a between-subjects experimental design, the study considered four telemedicine systems used in Medical University of South Carolina. The study was conducted at a local retirement home. The participant pool consisted of 40 adults, 60 years or older. The dependent measures used were the mean times for telemedicine session initiation and video session, mean number of errors, post-test satisfaction ratings, the NASA-Task Load Index (NASA-TLX) workload measures, and the IBM-Computer Systems Usability Questionnaire measures. RESULTS: Statistical significance was found among the telemedicine systems' initiation times. The analysis of the qualitative data revealed several issues, including lengthy e-mail content, icon placement, and chat box design, which affect the usability of these systems for the geriatric population. DISCUSSION: Human factor-based design modifications, including short, precise e-mail content, appropriately placed icons, and the inclusion of instructions, are recommended to address the issues found in the qualitative study.


Assuntos
Instituição de Longa Permanência para Idosos , Casas de Saúde , Telemedicina/instrumentação , Comunicação por Videoconferência/instrumentação , Idoso , Idoso de 80 Anos ou mais , Correio Eletrônico , Desenho de Equipamento , Feminino , Humanos , Masculino , Microcomputadores , Pessoa de Meia-Idade , Satisfação do Paciente , Pesquisa Qualitativa , Fatores de Tempo , Interface Usuário-Computador
5.
Int J Health Care Qual Assur ; 29(4): 454-74, 2016 May 09.
Artigo em Inglês | MEDLINE | ID: mdl-27142953

RESUMO

Purpose - The purpose of this paper is to investigate violations against work standards associated with using a new health information technology (HIT) system. Relevant recommendations for implementing HIT in rural hospitals are provided and discussed to achieve meaningful use. Design/methodology/approach - An observational study is conducted to map medication administration process while using a HIT system in a rural hospital. Follow-up focus groups are held to determine and verify potential adverse factors related to using the HIT system while passing drugs to patients. Findings - A detailed task analysis demonstrated several violations, such as only relying on the barcode scanning system to match up with patient and drugs could potentially result in the medical staff forgetting to provide drug information verbally before administering drugs. There was also a lack of regulated and clear work procedure in using the new HIT system. In addition, the computer system controls and displays could not be adjusted so as to satisfy the users' expectations. Nurses prepared medications and documentation in an environment that was prone to interruptions. Originality/value - Recommendations for implementing a HIT system in rural healthcare facilities can be categorized into five areas: people, tasks, tools, environment, and organization. Detailed remedial measures are provided for achieving continuous process improvements at resource-limited healthcare facilities in rural areas.


Assuntos
Hospitais Rurais/organização & administração , Aplicações da Informática Médica , Sistemas de Medicação no Hospital/organização & administração , Interface Usuário-Computador , Protocolos Clínicos , Processamento Eletrônico de Dados , Meio Ambiente , Grupos Focais , Hospitais Rurais/normas , Humanos , Erros de Medicação/prevenção & controle , Sistemas de Medicação no Hospital/normas , Análise e Desempenho de Tarefas
6.
Health Informatics J ; 21(3): 173-94, 2015 Sep.
Artigo em Inglês | MEDLINE | ID: mdl-24670899

RESUMO

This article reviews the peer-reviewed literature addressing the healthcare information available on YouTube. Inclusion and exclusion criteria were determined, and the online databases PubMed and Web of Knowledge were searched using the search phrases: (1) YouTube* AND Health* and (2) YouTube* AND Healthcare*. In all, 18 articles were reviewed, with the results suggesting that (1) YouTube is increasingly being used as a platform for disseminating health information; (2) content and frame analysis were the primary techniques employed by researchers to analyze the characteristics of this information; (3) YouTube contains misleading information, primarily anecdotal, that contradicts the reference standards and the probability of a lay user finding such content is relatively high; (4) the retrieval of relevant videos is dependent on the search term used; and (5) videos from government organizations and professional associations contained trustworthy and high-quality information. YouTube is used as a medium for promoting unscientific therapies and drugs that are yet to be approved by the appropriate agencies and has the potential to change the beliefs of patients concerning controversial topics such as vaccinations. This review recognizes the need to design interventions to enable consumers to critically assimilate the information posted on YouTube with more authoritative information sources to make effective healthcare decisions.


Assuntos
Informação de Saúde ao Consumidor/normas , Educação em Saúde/normas , Internet/estatística & dados numéricos , Mídias Sociais/estatística & dados numéricos , Humanos , Internet/normas , Mídias Sociais/normas
7.
Appl Ergon ; 45(6): 1712-24, 2014 Nov.
Artigo em Inglês | MEDLINE | ID: mdl-25024094

RESUMO

This study demonstrates a series of systematic methods for mapping medication administration processes and for elaborating violations of work standards at two rural hospitals. Thirty-four observational periods were conducted to capture the details of clinical activities, and hierarchical task analysis (HTA) was used to demonstrate the current medication administration process. Facility nurse managers in five units across the two facilities participated in focus group discussions to validate the observational data and to generate a reliable context-appropriate medication administration process. The potential errors or misconduct when passing the drugs were identified, such as unsafe storage and transportation of drugs from room to room. Those hazards would cause drug contamination, loss, or access by unauthorized individuals. Hospitals without 24-hour pharmacy coverage and other interruptions would hinder the medication administration process. Preparing drugs for more than one patient at a time would increase the risk of passing the drugs to the wrong patient. This study shows the use of observation and focus groups to describe and identify violations in the medication administration process. A clear road map for continuous clinical process improvement obtained from the current study could be used to help future health information technology implementation.


Assuntos
Erros de Medicação/prevenção & controle , Sistemas de Medicação no Hospital/normas , Avaliação de Processos em Cuidados de Saúde , Melhoria de Qualidade , Serviços de Saúde Rural/normas , Gestão da Segurança/métodos , Processamento Eletrônico de Dados/métodos , Registros Eletrônicos de Saúde , Grupos Focais , Humanos , South Carolina , Análise e Desempenho de Tarefas
8.
AMIA Jt Summits Transl Sci Proc ; 2013: 189-93, 2013.
Artigo em Inglês | MEDLINE | ID: mdl-24303263

RESUMO

Informed consents are a critical and essential component of the clinical research process. Currently, most consents and research privacy authorizations are being captured on paper. In this paper we describe a novel method of capturing this information electronically. The objective is to allow easier tracking of research participants' intent for current and future research involvement, enhance consent comprehension and facilitate the research workflow. After multidisciplinary analysis in key hospital registration areas and research participant enrollment, an open source software product was designed to capture this data through a user-friendly touch screen interface. The data may then be fed into a clinical data warehouse for use in cohort discovery or consent tracking. Despite ethical, legal and informatics challenges in clinical and research environments, we propose that this technology opens new avenues for significantly enhancing the consent process and positively impacting recruitment.

9.
Int J Med Inform ; 82(9): 854-63, 2013 Sep.
Artigo em Inglês | MEDLINE | ID: mdl-23757370

RESUMO

PURPOSE: Ethical and legal requirements for healthcare providers in the United States, stipulate that patients sign a consent form prior to undergoing medical treatment or participating in a research study. Currently, the majority of the hospitals obtain these consents using paper-based forms, which makes patient preference data cumbersome to store, search and retrieve. To address these issues, Health Sciences of South Carolina (HSSC), a collaborative of academic medical institutions and research universities in South Carolina, is developing an electronic consenting system, the Research Permissions Management System (RPMS). This article reports the findings of a study conducted to investigate the efficacy of the two proposed interfaces for this system - an iPad-based and touchscreen-based by comparing them to the paper-based and Topaz-based systems currently in use. METHODS: This study involved 50 participants: 10 hospital admission staff and 40 patients. The four systems were compared with respect to the time taken to complete the consenting process, the number of errors made by the patients, the workload experienced by the hospital staff and the subjective ratings of both patients and staff on post-test questionnaires. RESULTS: The results from the empirical study indicated no significant differences in the time taken to complete the tasks. More importantly, the participants found the new systems more usable than the conventional methods with the registration staff experiencing the least workload in the iPad and touchscreen-based conditions and the patients experiencing more privacy and control during the consenting process with the proposed electronic systems. In addition, they indicated better comprehension and awareness of what they were signing using the new interfaces. DISCUSSION: The results indicate the two methods proposed for capturing patient consents are at least as effective as the conventional methods, and superior in several important respects. While more research is needed, these findings suggest the viability of cautious adoption of electronic consenting systems, especially because these new systems appear to address the challenge of identifying the participants required for the complex research being conducted as the result of advances in the biomedical sciences.


Assuntos
Ensaios Clínicos como Assunto , Computadores de Mão/estatística & dados numéricos , Documentação/métodos , Gestão da Informação/métodos , Consentimento Livre e Esclarecido , Sistemas Computadorizados de Registros Médicos/estatística & dados numéricos , Seleção de Pacientes , Adolescente , Adulto , Idoso , Feminino , Hospitais , Humanos , Masculino , Pessoa de Meia-Idade , Papel , Software , South Carolina , Inquéritos e Questionários , Interface Usuário-Computador , Adulto Jovem
10.
Clin Trials ; 10(4): 604-11, 2013 Aug.
Artigo em Inglês | MEDLINE | ID: mdl-23785065

RESUMO

BACKGROUND: One mechanism to increase participation in research is to solicit potential research participants' general willingness to be recruited into clinical trials. Such research permissions and consents typically are collected on paper upon patient registration. We describe a novel method of capturing this information electronically. PURPOSE: The objective is to enable the collection of research permissions and informed consent data electronically to permit tracking of potential research participants' interest in current and future research involvement and to provide a foundation for facilitating the research workflow. METHODS: The project involved systematic analysis focused on key areas, including existing business practices, registration processes, and permission collection workflows, and ascertaining best practices for presenting consent information to users via tablet technology and capturing permissions data. Analysis was followed by an iterative software development cycle with feedback from subject matter experts and users. RESULTS: An initial version of the software was piloted at one institution in South Carolina for a period of 1 year, during which consents and permission were collected during 2524 registrations of patients. The captured research permission data were transmitted to a clinical data warehouse. The software was later released as an open-source package that can be adopted for use by other institutions. LIMITATIONS: There are significant ethical, legal, and informatics challenges that must be addressed at an institution to deploy such a system. We have not yet assessed the long-term impact of the system on recruitment of patients to clinical trials. CONCLUSIONS: We propose that by improving the ability to track willing potential research participants, we can improve recruitment into clinical trials and, in the process, improve patient education by introducing multimedia to informed consent documents.


Assuntos
Ensaios Clínicos como Assunto , Gestão da Informação/organização & administração , Consentimento Livre e Esclarecido , Seleção de Pacientes , Documentação/métodos , Humanos , Projetos Piloto , Software , South Carolina , Interface Usuário-Computador
11.
Hum Factors ; 48(3): 540-54, 2006.
Artigo em Inglês | MEDLINE | ID: mdl-17063968

RESUMO

OBJECTIVE: A model of semisystematic search was sought that could account for both memory retrieval and other performance-shaping factors. BACKGROUND: Visual search is an important aspect of many examination and monitoring tasks. As a result, visual search performance has been the topic of many empirical investigations. These investigations have reported that individual search performance depends on participant factors such as search behavior, which has motivated the development of models of visual search that incorporate this behavior. Search behavior ranges from random to strictly systematic; variation in behavior is commonly assumed to be caused by differences in memory retrieval and search strategy. METHODS: This model ultimately took the form of a discrete-time nonstationary Markov process. RESULTS: It yields both performance and process measures that include accuracy, time to perception, task time, and coverage while avoiding the statistical difficulties inherent to simulations. In particular, it was seen that as the search behavior becomes more systematic, expected coverage and accuracy increase while expected task time decreases. CONCLUSION: In addition to explaining these outcomes and their interrelationships from a theoretical standpoint, the model can predict these outcomes in practice to a certain extent as it can create an envelope defined by best- and worst-case search performance. APPLICATION: The model also has the capability of supporting assessment. That is, it can be used to assess the effectiveness of an individual's search performance, and to provide possible explanations for this performance, through the use of one or more of the output measures.


Assuntos
Conscientização/fisiologia , Modelos Estatísticos , Percepção Visual , Humanos , Estados Unidos
12.
Behav Res Methods Instrum Comput ; 34(4): 573-91, 2002 Nov.
Artigo em Inglês | MEDLINE | ID: mdl-12564561

RESUMO

This paper presents a novel three-dimensional (3-D) eye movement analysis algorithm for binocular eye tracking within virtual reality (VR). The user's gaze direction, head position, and orientation are tracked in order to allow recording of the user's fixations within the environment. Although the linear signal analysis approach is itself not new, its application to eye movement analysis in three dimensions advances traditional two-dimensional approaches, since it takes into account the six degrees of freedom of head movements and is resolution independent. Results indicate that the 3-D eye movement analysis algorithm can successfully be used for analysis of visual process measures in VR. Process measures not only can corroborate performance measures, but also can lead to discoveries of the reasons for performance improvements. In particular, analysis of users' eye movements in VR can potentially lead to further insights into the underlying cognitive processes of VR subjects.


Assuntos
Movimentos Sacádicos/fisiologia , Adulto , Algoritmos , Fixação Ocular/fisiologia , Humanos , Modelos Estatísticos , Distribuição Aleatória , Interface Usuário-Computador
13.
Appl Ergon ; 33(6): 559-70, 2002 Nov.
Artigo em Inglês | MEDLINE | ID: mdl-12507340

RESUMO

The aircraft maintenance industry is a complex system consisting of several interrelated human and machine components. Recognizing this, the Federal Aviation Administration (FAA) has pursued human factors related research. In the maintenance arena the research has focused on the aircraft inspection process and the aircraft inspector. Training has been identified as the primary intervention strategy to improve the quality and reliability of aircraft inspection. If training is to be successful, it is critical that we provide aircraft inspectors with appropriate training tools and environment. In response to this need, the paper outlines the development of a virtual reality (VR) system for aircraft inspection training. VR has generated much excitement but little formal proof that it is useful. However, since VR interfaces are difficult and expensive to build, the computer graphics community needs to be able to predict which applications will benefit from VR. To address this important issue, this research measured the degree of immersion and presence felt by subjects in a virtual environment simulator. Specifically, it conducted two controlled studies using the VR system developed for visual inspection task of an aft-cargo bay at the VR Lab of Clemson University. Beyond assembling the visual inspection virtual environment, a significant goal of this project was to explore subjective presence as it affects task performance. The results of this study indicated that the system scored high on the issues related to the degree of presence felt by the subjects. As a next logical step, this study, then, compared VR to an existing PC-based aircraft inspection simulator. The results showed that the VR system was better and preferred over the PC-based training tool.


Assuntos
Aeronaves/normas , Instrução por Computador , Capacitação em Serviço/métodos , Manutenção/métodos , Interface Usuário-Computador , Adulto , Ergonomia , Humanos , Visão Ocular
SELEÇÃO DE REFERÊNCIAS
DETALHE DA PESQUISA
...